064Water Reservoir – real-time model
posted by admin on March 20th, 2009
First I imagined this as an environment for a FPS game. Made with 3DsMax and Photoshop in 4 days, I tried to use tiled textures as much as I can and keep a resolution of 512px/3meters. So all the big parts in the scene have tiled textures and a second UV set for the AO/dirt map blended in MAX. You can see more details about model and textures in the images.
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