064Water Reservoir - real-time model

posted by admin on March 20th, 2009

First I imagined this as an environment for a FPS game. Made with 3DsMax and Photoshop in 4 days, I tried to use tiled textures as much as I can and keep a resolution of 512px/3meters. So all the big parts in the scene have tiled textures and a second UV set for the AO/dirt map blended in MAX. You can see more details about model and textures in the images.

reservoir_1_razorcd_com.jpg  reservoir_2_razorcd_com.jpg  reservoir_4_razorcd_com.jpg

reservoir_5_razorcd_com.jpg  reservoir_textures_razorcd_com.jpg  reservoir_wire_razorcd_com.jpg

 

2 Responses

001: Kylie Batt,

May 13th, 2010 at 7:50 am

Присоединяюсь. Так бывает….

So all the big parts in the scene have tiled textures and a second UV set for the AO/dirt […….

002: JAIME,

July 22nd, 2010 at 6:18 am

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